Person is taken to jail and put through the justice system. System, this is discovered (wanted in other systems is ignored) and the Stolen goods, they are found and confiscated. Otherwise you are treated to a customs inspection. Ignore if you are not coming or going from off planet/station. And if it is a decent patron, then could start an adventure. A lot of the patrons in 760 patrons are more events than patrons, so will try this out. Rural region are Citizen 'patrons') and go with what is rolled.
To detect pickpocketer is a difficult task.įor the region the event occurred in, use Mongoose Traveller 760 Patrons to narrow down potential NPCs types (e.f. If a character has a special item (gem, map, small pistol etc), then there is a 33% chance it was taken instead of monetary loss. Items to the value of Cr1d6x100 are gone. This is how many of the party are pickpocketed. To randomise replacing lost items if no specific items are associated with the character (weapons etc) then roll to see cost to replace items: 1d6 x 20 x social standing. To randomise credits lost roll 1d6 x 5 x social standing. One will have a pistol of the tech level, the other a rifle. If you decide to fight, roll for a routine surprise attack (with them as the attacker) at short range. Else two people try and hold you up and take all your money and possessions. If 4 or more in the party then this event is a pickpocket. military buy secretģ paid companion can sell art, clothing etcĥ bribe:area no detect bribe - area no detectįor space encounters, I use the MegaTraveller space encounters (roll for chance in the as per Encounters in the Referees Manual, and then the actual ships are found in the Imperial Encyclopedia. Those underlined are expanded further down the page.Ħ buy indus. I have not gone into specific events for each world (yet). Some are from the Solo flowchart, some are some Star Smuggler. I will expand on the events as they are rolled, rather than start off with documenting in detail every event. Following is the Events table I am using for the game. Replaced on with a task based detection.Įvents are special events that may occur. Note: Detection was determined using a 1d6 roll and a table very similar to Star Smuggler detection. Using Ships Boats or Starships decreases difficulty one level.Įntering a space Station increases difficulty one level.Įntering Rough, craters, gas giant orbit or an asteroid belt increases difficulty by one level.Įntering a Military or Palace region decreases difficulty by one level. Roll on event table.Įntering using foot or commercial travel increases difficulty one level. This gives a +1 to the next Cargo or Patron roll.Īs you travel from one area to another, you may be detected and then must undergo an event. Planetside: 21 Plots and then using Rory's Story cubes to generate the action. I am randomly selecting a patron from the following 5īooks: 76 Patrons, Patron Encounters, 21 Plots, 21 Plots Too and I am using the encounter table from MegaTraveller (almost the same as CT) and rolling for reaction as per CT. Selling may be at at 40% of cost, +10% for broker or streetwise or equivalent.Įncounters are meeting groups of people. I think buying is handled quite well on the flowchart - you don't always get the opportunity. If equipment is required, or needs to be sold, I will have to figure this out. Can only buy goodsįor first die roll 1 and 3 (using CT cargo tables). BuyingĪnd selling in Rural is equivalent to Ag modifiers. In an area that matches the type of goods. Rural, Colony, Military - see the Marlene Subsector page for details) you buy/sell from.
I will also modify some of the trade classification DMsīased on the planetary area (e.g. If I get a ship with larger cargo holds I will go with MegaTraveller. For each activity, I will explain the mechanism.įor the ship I have currently there is 27t of cargo space, and so will use Classic Traveller. The Traveller solo weekly flowchart I am using has the following activities. This is the place where I will list all the tables I will be using for the game, including (so far):